![]() ![]() Tucked away in the safe room is a generator which, when running, lights up most of the bunker. The success of just how well Amnesia: The Bunker nails its target genre is down to numerous elements. This is why I’m such a fan of the series, because in those moments especially, it’s unmatched by any other horror game. I ended up taking a few minutes to gather my composure. It felt as if I just about made it to safety and my heart was actually thumping. I’m not sure if it was pure coincidence, or by design, but the creature emerged as I was heading there for the first time, and as I ran for my life I could hear it stomping along behind me. You better believe I locked the doors behind me each and every time I went in there. It doesn’t take too long until you find the administration room, which is effectively a safe room. ![]() It’s that fear of the unknown which Amnesia: The Bunker levers really effectively. You also haven’t learned how to track its movements properly, which creates a genuinely terrifying opening segment of play. The worst thing about the beginning of your first playthrough is you have no idea what the creature looks like. That’s right, you’ve got company and it knows its way around a lot better than you do. Dust will fall seconds after movement, and you’ll notice lots of holes at the bottoms of the walls which look like they were caused by something much more than your usual pest. Make too much noise and you’ll hear scuttling, groaning and all sorts of other horrible noises. This in itself is a simple but effective way of ramping up the tension. Unfortunately, your torch is one of the wind up variety, and so you have to sacrifice a stealthy approach if you want to shine some light on the situation, so to speak. You also have very little to defend yourself with. You’re seemingly trapped, alone and have no idea where to go. Arguably, it’s the first hour or so which proves to be the most terrifying. So many elements lend themselves to the horror genre, and there’s an incredibly strong theme of isolation which runs through the game. I must say, it’s a brilliant setting for an Amnesia game. ![]()
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